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avoiding_gesture_conflict

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avoiding_gesture_conflict [2015/09/15 13:29]
glass created
avoiding_gesture_conflict [2015/09/15 13:35] (current)
glass
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 Gesture event conflict can occur when two or more gesture actions are mapped to the same gesture event type. When either action is performed the "​same"​ gesture event occurs. Although the gesture event object returned may have different properties it will require further queries by the event handler to determine which "​gesture"​ occurred. Gesture event conflict can occur when two or more gesture actions are mapped to the same gesture event type. When either action is performed the "​same"​ gesture event occurs. Although the gesture event object returned may have different properties it will require further queries by the event handler to determine which "​gesture"​ occurred.
  
-One method for avoiding gesture event confusion/​conflict is to create a new "​custom"​ gesture event type so that each gesture event can be selectively match using a different gesture event listener. See: Creating A Custom ​Gesture Event.+One method for avoiding gesture event confusion/​conflict is to create a new "​custom"​ gesture event type so that each gesture event can be selectively match using a different gesture event listener. See: [[gesture_names|Editing ​Gesture Event Types]].
  
 In most cases gesture conflict can be naturally resolved by "​sensible"​ gesture mapping in the application and by the fact that most seed gesture manipulations are mutually exclusive and the constituent dimension are orthogonal. In most cases gesture conflict can be naturally resolved by "​sensible"​ gesture mapping in the application and by the fact that most seed gesture manipulations are mutually exclusive and the constituent dimension are orthogonal.
avoiding_gesture_conflict.txt · Last modified: 2015/09/15 13:35 by glass